Archive for February, 2009
The New Enthusiast featured a very insightful article today, talking about the reason behind the recent slew of lay-offs in the games industry. The skinny of it is that developers are pushing production budgets sky high, and whilst sales are increasing it just isn’t covering the costs so well any more.
I agree with most of [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: Fantastic Contraption, Portal, The New Enthusiast, World of Warcraft, WoW
In Happier News…
Terry Pratchett is due to be knighted.
This tremendous writer has already received an OBE “for services to literature”, but will now receive a well earned knighthood.
For those of you who aren’t familiar, Terry Pratchett is the author behind the popular Discworld series of novels. His unique brand of humor has brought me many hours of [...]
Filed under: Personal | Leave a Comment
Tags: Alzheimer's, Discworld, Knighthood, Terry Pratchett
To those who lost your jobs recently, you have my sympathy. I am currently feeling quite glad of my move outside of the games industry, and have postponed my desire to get back into games for the immediate future.
I can’t help feeling that many developers really need a wake up call. This is not the [...]
Filed under: Industry | Leave a Comment
Tags: Layoffs, MMO, Mythic, NCSoft, THQ, Warhammer, World of Warcraft
Feedback Methods #2
In my recent spate of trolling fellow bloggers comment sections with my unholy walls of text I stumbled into the following conversation with a member named Mist, over on Scott Jennings’ blog. As with my last entry, I thought it was interesting enough to share here.
It’s a very interesting article, by the way, so if [...]
Filed under: Game Design, Industry | 1 Comment
Tags: Community Management, feedback, Game Design, Scott Jennings
Feedback Methods
In a post by Ryan Shwayder on official forums being a necessary evil, I came across this comment from a user called makkaio:
Yes. But I think official forums should be used, like you say, to build community. Forums should not be used for serious feedback. Other methods that provide better results for feedback should be [...]
Filed under: Game Design, Industry | 1 Comment
Tags: Community Management, Game Design, official forums, Ryan Shwayder

