Archive for June, 2009

It’s heartening to see more non-subscription business models being tried in the current generation of MMOs at a time when innovation elsewhere is sorely lacking. For too long, it’s been the common opinion that a subscription is necessary to develop a quality product; Anything advertised as ‘free’ must surely be of lower quality.
That rather unfair [...]


In a generation of technology where we are swiftly approaching the ability to render photo-real graphics in real-time simulations, there is an important question to ask:
At what level of immersion do violent games actually start becoming a problem?


Rock Paper Shotgun recently got together with Valve’s VP of marketing, Doug Lombardi, to talk about the drama stirred up by their announcement of a sequel to Left4Dead.
It wasn’t a massively interesting interview, and one comment in particular stuck out. When asked how the sequel came about, Doug replied:
One of the biggest pieces of feedback [...]


Despite having poured many hours into the original… I’m struggling to get excited about this.
Reasoning after the jump