Archive for June, 2009
A Look at MMO Business Models
09Jun09
It’s heartening to see more non-subscription business models being tried in the current generation of MMOs at a time when innovation elsewhere is sorely lacking. For too long, it’s been the common opinion that a subscription is necessary to develop a quality product; Anything advertised as ‘free’ must surely be of lower quality.
That rather unfair [...]
Filed under: Game Design, Industry | 3 Comments
Tags: Business Model, Guild Wars, Hellgate, MMO, RMT, Runes of Magic, Subscriptions
A Thought on Games of the Future
08Jun09
In a generation of technology where we are swiftly approaching the ability to render photo-real graphics in real-time simulations, there is an important question to ask:
At what level of immersion do violent games actually start becoming a problem?
Filed under: Personal | 8 Comments
Tags: Future, Gaming
Left4Dead 2, Really?
03Jun09
Despite having poured many hours into the original… I’m struggling to get excited about this.
Reasoning after the jump
Filed under: Game Design, Personal | Leave a Comment
Tags: L4D, Left4Dead, Sequels, Valve

