Archive for July, 2009

GLAAD

28Jul09

A swift post on this issue, because I’m joining the party late and it’s pretty much all been said. Joshua Meadows summarized some of my thoughts pretty well: Making any kind of crusade against homophobia in MMOs is only ever going to result in a backlash.
I differ significantly from the many that have raised their [...]


Recently (as covered in a previous entry) I picked up a copy of Planescape: Torment, the best game you probably never played.

I’ve probably sunk around 22–26 hours into it so far, and the deeper I get into the game the more astounded I am by how ambitious Black Isle were.


I’ve never liked Paul Barnett much. Between the funky sunglasses and the not playing MMOs I really had no idea what he was trying to achieve, considering his position as a nerdy MMO designer.
With the recent shuffling around at EA, Paul is now creative director of the Bioware/Mythic MMO division. (Dead god I hope he [...]


Bigger Picture

24Jul09

A blog article by one Eric Heimburg has been floating around my circle of online amigos over the past few days, with rather mixed reactions. Some have hailed it as a realistic and well grounded take on forum communities, and naturally others disagree.
I got into a discussion with a friend about the content of the [...]


iPhone Games

23Jul09

Over the past few weeks I’ve been experimenting with the available iPhone games, getting an idea for the capabilities  and constraints of the platform. Having spent some time with the best looking games on the app store I thought I’d put up some mini-reviews of my favorites so far:
Fieldrunners
Tower Defense Strategy from Subatomic Studios, LLC.

Fieldrunners [...]


At last! After many years of procrastination I finally scraped together enough pennies to order myself a new copy of Planescape: Torment. (My original copy is somewhere in Australia…)
For those of you whom aren’t familiar with Planescape: Torment, I pity you deeply. It is the crown of Black Isle’s career; one of the greatest single [...]


In my previous post I talked about the inability of some community managers to shrug off old clichés and start customizing their practice to the needs of their community.
The inability to recognize those needs runs in parallel to the inability to innovate for your community. If you can’t recognize and meet their needs in one [...]


To help illustrate my issue with stagnation in community management, I’ll offer a frustrating cliché as an example:
Don’t talk about things in development, because should they change (and inevitably they will) you will only disappoint and aggravate your community.
This is a fine rule of thumb for the inexperienced, someone in the first few months of [...]


In my last entry I talked about an article on user feedback by Sanya Weathers.
In the article she stresses the importance of transparency and a flow of information both ways between the developer and community. As someone with experience handling online communities I could appreciate the point, but it was nothing new. I wrote the [...]


Seeing how ‘User Feedback’ is a drum I frequently bang, it would be remiss of me not to link a fantastic article by Sanya on the topic.
World of Warcraft didn’t get a billion people playing because of their wonderful communication, but in spite of it.
The gist of the article is ‘hey guys, communication is cool’. [...]