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	<title>Comments for BIFF THE UNDERSTUDY</title>
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	<description>Commentary on Game Design and Gaming Communities.</description>
	<lastBuildDate>Thu, 10 Dec 2009 14:20:56 +0000</lastBuildDate>
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		<title>Comment on Dragon Age: Origins &#8211; AI Woes by BenEEeee</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/10/dragon-age-origins-ai-woes/#comment-193</link>
		<dc:creator>BenEEeee</dc:creator>
		<pubDate>Thu, 10 Dec 2009 14:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=570#comment-193</guid>
		<description>Being a micromanaging freak and playing this game like it was BG I don&#039;t mind non-existent party AI, however when uncontrollable friendly NPCs are on the line it becomes frustrating.

I&#039;ve played the Redcliffe assault about 15 times now attempting a 100% survival for important NPCs on hard, I chose a bad party and only have a save when the monsters were attacking from the river. 

The problem is, the mayor Murdoch - an archer militia unit with very low defence, rushes towards enemies with melee weapons when they get close thus exposing himself to the onslaught. Furthermore, I think he had bathe in honey-mustard in the morning because the undead ignores even Sten who had threaten activated and used taunt, to go butcher mayor Murdoch.

It would just have been more sensible for Murdoch and his archers to adopt skirmisher tactics - fall back when its safe instead of rushing towards nearby enemies and then standing still like some moron, especially when the enemies just run by my entire party to attack him. With Sten using active threaten AND taunts!

So yeah........ FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU, I hope an NPC AI mod remedies this.</description>
		<content:encoded><![CDATA[<p>Being a micromanaging freak and playing this game like it was BG I don&#8217;t mind non-existent party AI, however when uncontrollable friendly NPCs are on the line it becomes frustrating.</p>
<p>I&#8217;ve played the Redcliffe assault about 15 times now attempting a 100% survival for important NPCs on hard, I chose a bad party and only have a save when the monsters were attacking from the river. </p>
<p>The problem is, the mayor Murdoch &#8211; an archer militia unit with very low defence, rushes towards enemies with melee weapons when they get close thus exposing himself to the onslaught. Furthermore, I think he had bathe in honey-mustard in the morning because the undead ignores even Sten who had threaten activated and used taunt, to go butcher mayor Murdoch.</p>
<p>It would just have been more sensible for Murdoch and his archers to adopt skirmisher tactics &#8211; fall back when its safe instead of rushing towards nearby enemies and then standing still like some moron, especially when the enemies just run by my entire party to attack him. With Sten using active threaten AND taunts!</p>
<p>So yeah&#8230;&#8230;.. FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUU, I hope an NPC AI mod remedies this.</p>
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		<title>Comment on Blizzard Producer Advises Against Copying World of Warcraft by Stephane</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/12/01/blizzard-producer-advises-against-copying-world-of-warcraft/#comment-191</link>
		<dc:creator>Stephane</dc:creator>
		<pubDate>Sat, 05 Dec 2009 13:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=678#comment-191</guid>
		<description>Alganon? But Activision Blizzard should worry about GW2 :P

&quot;Take City of Heroes - at least that&#039;s something that&#039;s not a fantasy game.&quot; Nice!</description>
		<content:encoded><![CDATA[<p>Alganon? But Activision Blizzard should worry about GW2 <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>&#8220;Take City of Heroes &#8211; at least that&#8217;s something that&#8217;s not a fantasy game.&#8221; Nice!</p>
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		<title>Comment on Undead Labs &#8211; &#8220;Zombie Apocalypse Console MMO&#8221; by Dan Gray</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/24/undead-labs-zombie-apocalypse-console-mmo/#comment-190</link>
		<dc:creator>Dan Gray</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:18:43 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=625#comment-190</guid>
		<description>A super transparent development process from day one would be incredibly interesting to follow, and would probably pull a lot of attention for that reason. If those are Jeff&#039;s intentions, then hats off to him.

Sadly I think the more likely case is your guess; it&#039;s simply to build a profile to help secure funding. 

Either way, and despite my skepticism of the project, I&#039;m looking forward to seeing what they come up with.</description>
		<content:encoded><![CDATA[<p>A super transparent development process from day one would be incredibly interesting to follow, and would probably pull a lot of attention for that reason. If those are Jeff&#8217;s intentions, then hats off to him.</p>
<p>Sadly I think the more likely case is your guess; it&#8217;s simply to build a profile to help secure funding. </p>
<p>Either way, and despite my skepticism of the project, I&#8217;m looking forward to seeing what they come up with.</p>
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		<title>Comment on Undead Labs &#8211; &#8220;Zombie Apocalypse Console MMO&#8221; by Kevin Gadd</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/24/undead-labs-zombie-apocalypse-console-mmo/#comment-189</link>
		<dc:creator>Kevin Gadd</dc:creator>
		<pubDate>Wed, 02 Dec 2009 05:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=625#comment-189</guid>
		<description>If the game is really 3-5 years out it seems strange to start trumpeting the PR horn so soon. I can understand attempting to create and maintain buzz - they seem to intend to blog regularly about the development process and state of the game, which is a great idea - but maintaining that buzz and interest over an extended period of time seems nigh impossible.

The stated goal of making the process as transparent as possible is a great one, and I look forward to seeing what comes out of that - at the very least, it should have a positive effect on the state of the MMO industry, and on players&#039; understanding of how such games are designed and built. But I also fear that it could easily lead to an unscrupulous studio from another country with flexible IP laws swooping in to capitalize on the dividends of Undead Labs&#039; early work. Execution counts for a lot, but if your goal is to be first to market with a clever new idea like this one, you should be at least slightly worried about letting someone else beat you to the punch.

Also, it seems likely that the zombie fad will die out eventually, at which point a lot of the &#039;oh cool, zombies&#039; buzz will have dried up due to how crowded the market is becoming. While I can&#039;t say this from experience, there are definitely other titles out there that have had a similar problem (the Wizard 101 team mentioned at Austin GDC that they narrowly avoided ending up in a similar situation, for example.)

If it were me, I probably would have waited until I had a playable prototype to show off, so that I could harvest useful feedback and creative input from fans&#039; responses. After all, you only launch once [ http://www.startuplessonslearned.com/2009/03/dont-launch.html ]. I&#039;d guess that this announcement is a necessary step in order to get the funding/partners they need to build a high-quality title.

Regardless, I&#039;m looking forward to see what comes out of Undead Labs. Go Jeff! :)</description>
		<content:encoded><![CDATA[<p>If the game is really 3-5 years out it seems strange to start trumpeting the PR horn so soon. I can understand attempting to create and maintain buzz &#8211; they seem to intend to blog regularly about the development process and state of the game, which is a great idea &#8211; but maintaining that buzz and interest over an extended period of time seems nigh impossible.</p>
<p>The stated goal of making the process as transparent as possible is a great one, and I look forward to seeing what comes out of that &#8211; at the very least, it should have a positive effect on the state of the MMO industry, and on players&#8217; understanding of how such games are designed and built. But I also fear that it could easily lead to an unscrupulous studio from another country with flexible IP laws swooping in to capitalize on the dividends of Undead Labs&#8217; early work. Execution counts for a lot, but if your goal is to be first to market with a clever new idea like this one, you should be at least slightly worried about letting someone else beat you to the punch.</p>
<p>Also, it seems likely that the zombie fad will die out eventually, at which point a lot of the &#8216;oh cool, zombies&#8217; buzz will have dried up due to how crowded the market is becoming. While I can&#8217;t say this from experience, there are definitely other titles out there that have had a similar problem (the Wizard 101 team mentioned at Austin GDC that they narrowly avoided ending up in a similar situation, for example.)</p>
<p>If it were me, I probably would have waited until I had a playable prototype to show off, so that I could harvest useful feedback and creative input from fans&#8217; responses. After all, you only launch once [ <a href="http://www.startuplessonslearned.com/2009/03/dont-launch.html" rel="nofollow">http://www.startuplessonslearned.com/2009/03/dont-launch.html</a> ]. I&#8217;d guess that this announcement is a necessary step in order to get the funding/partners they need to build a high-quality title.</p>
<p>Regardless, I&#8217;m looking forward to see what comes out of Undead Labs. Go Jeff! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Aion &#8220;Vision&#8221; Trailer &#8211; Managing Expectations by Lonesamurai</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/12/01/aion-vision-trailer-managing-expectations/#comment-188</link>
		<dc:creator>Lonesamurai</dc:creator>
		<pubDate>Tue, 01 Dec 2009 13:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=644#comment-188</guid>
		<description>The only MMO to get away with doing this (apart from Guild Wars of course) is Eve Online, and funny you publish this today as I&#039;m sat waiting for the Dominion upgrade (the 12th FREE expansion) to be deployed (only 8 more hours to wait)</description>
		<content:encoded><![CDATA[<p>The only MMO to get away with doing this (apart from Guild Wars of course) is Eve Online, and funny you publish this today as I&#8217;m sat waiting for the Dominion upgrade (the 12th FREE expansion) to be deployed (only 8 more hours to wait)</p>
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		<title>Comment on Undead Labs &#8211; &#8220;Zombie Apocalypse Console MMO&#8221; by Dan Gray</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/24/undead-labs-zombie-apocalypse-console-mmo/#comment-187</link>
		<dc:creator>Dan Gray</dc:creator>
		<pubDate>Tue, 01 Dec 2009 13:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=625#comment-187</guid>
		<description>I don&#039;t know about &quot;bold and unique&quot;. 

Choosing between a PC and a console is a concious choice that has some indication of what kind of a gamer you are. I can&#039;t help thinking that those interested in massively multiplayer, immesive timesinks are the kind of people who naturally gravitate towards PC. A console MMO just seems so unnatural. 

Though as you say, a lot could change in the next few years. We&#039;ve already seen PC gaming take a few blows this year, and that probably wont improve with time.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know about &#8220;bold and unique&#8221;. </p>
<p>Choosing between a PC and a console is a concious choice that has some indication of what kind of a gamer you are. I can&#8217;t help thinking that those interested in massively multiplayer, immesive timesinks are the kind of people who naturally gravitate towards PC. A console MMO just seems so unnatural. </p>
<p>Though as you say, a lot could change in the next few years. We&#8217;ve already seen PC gaming take a few blows this year, and that probably wont improve with time.</p>
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		<title>Comment on Aion &#8220;Vision&#8221; Trailer &#8211; Managing Expectations by Stephane</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/12/01/aion-vision-trailer-managing-expectations/#comment-186</link>
		<dc:creator>Stephane</dc:creator>
		<pubDate>Tue, 01 Dec 2009 13:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=644#comment-186</guid>
		<description>I&#039;m in agreement with you. This is actually much less hardcore than seeing Mister T or ozzy osbourne on TV claiming that they&#039;re in WoW (what if they are? is this going to make gameplay better?), or the new Mister T bombs (funny for sure, game-immersion breaking maybe?). It&#039;s become almost OBSCENE how WoW monopolises the attention, not only from a game standpoint but also from a purely societial viewpoint. And it&#039;s so unhealthy for the gaming world.

Aion has been advertised from day one as a beautiful MMO to look at and this confirms it. It also add depth to the level of immersion, a subtle way to say &quot;stay in our game and enjoy it&quot;. And I hope they can indeed provide some sorely needed new social features, where play their social roles as much as their character. Just imagine if being Guild Leader or Officer actually &quot;meant&quot; something. (a bit like Strain&#039;s MMOZ where cementing communities around holding a &quot;home&quot; is a key design aspect!)

And about Aion tanking, I don&#039;t know the rumours, but I&#039;m sure NCsoft does not have the luxury of staying still with their flagship. They HAVE to do PR stuff as much as they can, while keeping true to some of their core values. Doing nothing would immediately lead to being in danger of loosing customers, mostly those that look for these things (trailers, bits of info, etc.) but a bit everyone in the long term.

Honestly, I had a terrible experience with the closed beta (couldn&#039;t play it basically! :/ ) but if they go in that direction, I&#039;ll give subscribing a good thought. I&#039;m careful about the grinding, but I bet that it&#039;ll go down with time, as it did for many MMOs.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in agreement with you. This is actually much less hardcore than seeing Mister T or ozzy osbourne on TV claiming that they&#8217;re in WoW (what if they are? is this going to make gameplay better?), or the new Mister T bombs (funny for sure, game-immersion breaking maybe?). It&#8217;s become almost OBSCENE how WoW monopolises the attention, not only from a game standpoint but also from a purely societial viewpoint. And it&#8217;s so unhealthy for the gaming world.</p>
<p>Aion has been advertised from day one as a beautiful MMO to look at and this confirms it. It also add depth to the level of immersion, a subtle way to say &#8220;stay in our game and enjoy it&#8221;. And I hope they can indeed provide some sorely needed new social features, where play their social roles as much as their character. Just imagine if being Guild Leader or Officer actually &#8220;meant&#8221; something. (a bit like Strain&#8217;s MMOZ where cementing communities around holding a &#8220;home&#8221; is a key design aspect!)</p>
<p>And about Aion tanking, I don&#8217;t know the rumours, but I&#8217;m sure NCsoft does not have the luxury of staying still with their flagship. They HAVE to do PR stuff as much as they can, while keeping true to some of their core values. Doing nothing would immediately lead to being in danger of loosing customers, mostly those that look for these things (trailers, bits of info, etc.) but a bit everyone in the long term.</p>
<p>Honestly, I had a terrible experience with the closed beta (couldn&#8217;t play it basically! :/ ) but if they go in that direction, I&#8217;ll give subscribing a good thought. I&#8217;m careful about the grinding, but I bet that it&#8217;ll go down with time, as it did for many MMOs.</p>
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		<title>Comment on Undead Labs &#8211; &#8220;Zombie Apocalypse Console MMO&#8221; by Stephane</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/24/undead-labs-zombie-apocalypse-console-mmo/#comment-185</link>
		<dc:creator>Stephane</dc:creator>
		<pubDate>Tue, 01 Dec 2009 10:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=625#comment-185</guid>
		<description>This MMOZ will be out in 4-5 years, maybe 3. So it&#039;s safe to assume that the MMO-on-console landscape will be changed by then. It&#039;s a genius concept, a bit like what GW was back in 2000, something bold and unique. I&#039;m sure I&#039;ll be trying it out and will get hours, if not more, of fun. That&#039;s what great gaming minds do :).</description>
		<content:encoded><![CDATA[<p>This MMOZ will be out in 4-5 years, maybe 3. So it&#8217;s safe to assume that the MMO-on-console landscape will be changed by then. It&#8217;s a genius concept, a bit like what GW was back in 2000, something bold and unique. I&#8217;m sure I&#8217;ll be trying it out and will get hours, if not more, of fun. That&#8217;s what great gaming minds do <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>Comment on Dragon Age: Origins &#8211; AI Woes by zwei</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/10/dragon-age-origins-ai-woes/#comment-184</link>
		<dc:creator>zwei</dc:creator>
		<pubDate>Tue, 01 Dec 2009 09:43:03 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=570#comment-184</guid>
		<description>I actually had little issues with &#039;leveling&#039; cunning spots. Mostly because I would only spend points in &quot;speech&quot; like skill on main character which is irrelevant on others. Beyond ability to used basic poisons on melee and combat training (total of five points), you are very flexible at where you put points. And since you get AI slots while leveling, pressure on investing to them is very low.

I had more issues with basic AI reactions to environment - for example, DOT AOE spells are useless as unsupervised melee will run into it instead of trying to avoid it and thus will be affected by friendly fire. Mob would commonly fry itself and take most of its allies with it with well placed fireball. Basically, AI seems to think friendly fire does not exist, with both disastrous and hilarious results.</description>
		<content:encoded><![CDATA[<p>I actually had little issues with &#8216;leveling&#8217; cunning spots. Mostly because I would only spend points in &#8220;speech&#8221; like skill on main character which is irrelevant on others. Beyond ability to used basic poisons on melee and combat training (total of five points), you are very flexible at where you put points. And since you get AI slots while leveling, pressure on investing to them is very low.</p>
<p>I had more issues with basic AI reactions to environment &#8211; for example, DOT AOE spells are useless as unsupervised melee will run into it instead of trying to avoid it and thus will be affected by friendly fire. Mob would commonly fry itself and take most of its allies with it with well placed fireball. Basically, AI seems to think friendly fire does not exist, with both disastrous and hilarious results.</p>
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		<title>Comment on Dragon Age: Origins &#8211; Final Word by Moriz</title>
		<link>http://bifftheunderstudy.wordpress.com/2009/11/23/dragon-age-final-word/#comment-182</link>
		<dc:creator>Moriz</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://bifftheunderstudy.wordpress.com/?p=612#comment-182</guid>
		<description>i have to agree on soldier&#039;s peak. it took me roughly around 40 minutes to whip through that place on normal difficulty. the suit of armor is nice, and the new talents are kinda meh (one of them is useful only when stealthed, the other one gives me a marginal damage increase while causing me to die really fast). the one thing about the entire DLC is the dramatically varying difficulties. some monsters die if i breath on them, and some of them can cause near wipes all by themselves.

all in all, it just doesn&#039;t seem to be worth the money for how little content it provides. maybe i need to play it at harder difficulty, except the game as a whole gets pretty tedious above normal difficulty. the AI doesn&#039;t seem to become much smarter, they just hit a lot harder and have higher hitpoints.</description>
		<content:encoded><![CDATA[<p>i have to agree on soldier&#8217;s peak. it took me roughly around 40 minutes to whip through that place on normal difficulty. the suit of armor is nice, and the new talents are kinda meh (one of them is useful only when stealthed, the other one gives me a marginal damage increase while causing me to die really fast). the one thing about the entire DLC is the dramatically varying difficulties. some monsters die if i breath on them, and some of them can cause near wipes all by themselves.</p>
<p>all in all, it just doesn&#8217;t seem to be worth the money for how little content it provides. maybe i need to play it at harder difficulty, except the game as a whole gets pretty tedious above normal difficulty. the AI doesn&#8217;t seem to become much smarter, they just hit a lot harder and have higher hitpoints.</p>
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