Posts Tagged ‘feedback’
Stagnation Pt. 3 – Innovation
In my previous post I talked about the inability of some community managers to shrug off old clichés and start customizing their practice to the needs of their community.
The inability to recognize those needs runs in parallel to the inability to innovate for your community. If you can’t recognize and meet their needs in one [...]
Filed under: Community Management, Game Design, Industry | 1 Comment
Tags: Community Management, feedback, Game Design
Stagnation Pt. 2 – Old Rules
To help illustrate my issue with stagnation in community management, I’ll offer a frustrating cliché as an example:
Don’t talk about things in development, because should they change (and inevitably they will) you will only disappoint and aggravate your community.
This is a fine rule of thumb for the inexperienced, someone in the first few months of [...]
Filed under: Community Management, Industry | 2 Comments
Tags: Community Management, feedback
Sanya Weathers on User Feedback
Seeing how ‘User Feedback’ is a drum I frequently bang, it would be remiss of me not to link a fantastic article by Sanya on the topic.
World of Warcraft didn’t get a billion people playing because of their wonderful communication, but in spite of it.
The gist of the article is ‘hey guys, communication is cool’. [...]
Filed under: Game Design | 2 Comments
Tags: Community Management, feedback, MMO, Sanya Weathers
Thoughts on Guild Wars
As a long time player of Guild Wars I recently decided to throw together a summary of development ideas, and the lessons I view as important to be learned for the development of Guild Wars 2.
Read on after the jump.
Filed under: Game Design, Personal | 1 Comment
Tags: Balance, feedback, Game Design, Guild Wars, Pve, PvP
Feedback Methods #2
In my recent spate of trolling fellow bloggers comment sections with my unholy walls of text I stumbled into the following conversation with a member named Mist, over on Scott Jennings’ blog. As with my last entry, I thought it was interesting enough to share here.
It’s a very interesting article, by the way, so if [...]
Filed under: Game Design, Industry | 1 Comment
Tags: Community Management, feedback, Game Design, Scott Jennings

