Posts Tagged ‘Guild Wars’
Funding ‘Free to Play’ MMOs
A couple of weeks ago I picked up a copy of the Guild Wars 2 Art Book…
… and for the hell of it threw one of the better looking Guild Wars t-shirts in with my order. Hell, why not? There’s some odd pleasure to be found in being such a devoted fan. I imagine people [...]
Filed under: Industry, Personal | Leave a Comment
Tags: Guild Wars, merchandise
A Look at MMO Business Models
It’s heartening to see more non-subscription business models being tried in the current generation of MMOs at a time when innovation elsewhere is sorely lacking. For too long, it’s been the common opinion that a subscription is necessary to develop a quality product; Anything advertised as ‘free’ must surely be of lower quality.
That rather unfair [...]
Filed under: Game Design, Industry | 3 Comments
Tags: Business Model, Guild Wars, Hellgate, MMO, RMT, Runes of Magic, Subscriptions
Thoughts on Guild Wars
As a long time player of Guild Wars I recently decided to throw together a summary of development ideas, and the lessons I view as important to be learned for the development of Guild Wars 2.
Read on after the jump.
Filed under: Game Design, Personal | 1 Comment
Tags: Balance, feedback, Game Design, Guild Wars, Pve, PvP
Gamasutra has posted this story about Damion Shubert’s talk from the AGDC, covering why endgame content is so important in MMO titles.
“The most important thing about your endgame, about elder gameplay, is that it’s one of the few things in your games that’s actually massive. And at the end of the day, that’s what we’re [...]
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Tags: AGDC, Damion Schubert, Endgame, Gamasutra, Guild Wars, PvP, Raiding
NCSoft under the knife
A little expansion on my previous NCSoft layoffs entry, thanks to Gamasutra who have put up a story with some particularly grim but unconfirmed details. For the purpose of this entry I am going to assume they are correct.
The first two things that struck me were seeing Jeff Strain (ArenaNet founder) bumped to a senior [...]
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Tags: Aion, Blizzard, Gamasutra, Guild Wars, NCSoft
My Gaming Background
My gaming background is pretty mixed. I started taking it seriously with the Sega Megadrive RPG titles such as Shining in the Darkness and Sword of Vermillion. Later came isometric PC RPGs like Baldur’s Gate and Planescape Torment. Some of these games remain favorites to this day.
However, my whole fascination for storyline and depth was [...]
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Tags: Baldur's Gate, Dark of Camelot, Game Design, Guild Wars, Planescape Torment, Shining in the Darkness, Sword of Vermillion, Warhammer, World of Warcraft

