Posts Tagged ‘Guild Wars’

A couple of weeks ago I picked up a copy of the Guild Wars 2 Art Book…

… and for the hell of it threw one of the better looking Guild Wars t-shirts in with my order. Hell, why not? There’s some odd pleasure to be found in being such a devoted fan. I imagine people [...]


It’s heartening to see more non-subscription business models being tried in the current generation of MMOs at a time when innovation elsewhere is sorely lacking. For too long, it’s been the common opinion that a subscription is necessary to develop a quality product; Anything advertised as ‘free’ must surely be of lower quality.
That rather unfair [...]


As a long time player of Guild Wars I recently decided to throw together a summary of  development ideas, and the lessons I view as important to be learned for the development of Guild Wars 2.
Read on after the jump.


Gamasutra has posted this story about Damion Shubert’s talk from the AGDC, covering why endgame content is so important in MMO titles.
“The most important thing about your endgame, about elder gameplay, is that it’s one of the few things in your games that’s actually massive. And at the end of the day, that’s what we’re [...]


A little expansion on my previous NCSoft layoffs entry, thanks to Gamasutra who have put up a story with some particularly grim but unconfirmed details. For the purpose of this entry I am going to assume they are correct.
The first two things that struck me were seeing Jeff Strain (ArenaNet founder) bumped to a senior [...]


My gaming background is pretty mixed. I started taking it seriously with the Sega Megadrive RPG titles such as Shining in the Darkness and Sword of Vermillion. Later came isometric PC RPGs like Baldur’s Gate and Planescape Torment. Some of these games remain favorites to this day.
However, my whole fascination for storyline and depth was [...]