Posts Tagged ‘MMO’
The Death Of Traditional MMORPGs
So right now there is an interesting debate going on between Tobold and syncaine, on whether the next Blizzard MMO has a shot at getting over one million subscriptions. Syncaine thinks it doesn’t, because WoW’s success is largely down to timing and the sheer amount of work put into it over the years. Tobold does, [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: elephant statue, Hardcore Casual, MMO, MMORPG, syncaine, Tobold, WoW
Casualty of Warhammer
Jeremy Monken (former CSR, Mythic) tells his grim tale to the Escapist.
The story struck a chord with me, having also worked for an MMO developer that circled the drain. Thankfully Mythic is still holding on, and WAR isn’t going anywhere yet.
The article does a wonderful job of describing the school-boyish glee that hits you when [...]
Filed under: Industry | Leave a Comment
Tags: CSR, Jeremy Monken, MMO, Mythic, Warhammer Online
Stagnation Pt. 1
In my last entry I talked about an article on user feedback by Sanya Weathers.
In the article she stresses the importance of transparency and a flow of information both ways between the developer and community. As someone with experience handling online communities I could appreciate the point, but it was nothing new. I wrote the [...]
Filed under: Community Management, Industry | 1 Comment
Tags: Community Management, MMO, Sanya Weathers
Sanya Weathers on User Feedback
Seeing how ‘User Feedback’ is a drum I frequently bang, it would be remiss of me not to link a fantastic article by Sanya on the topic.
World of Warcraft didn’t get a billion people playing because of their wonderful communication, but in spite of it.
The gist of the article is ‘hey guys, communication is cool’. [...]
Filed under: Game Design | 2 Comments
Tags: Community Management, feedback, MMO, Sanya Weathers
A Look at MMO Business Models
It’s heartening to see more non-subscription business models being tried in the current generation of MMOs at a time when innovation elsewhere is sorely lacking. For too long, it’s been the common opinion that a subscription is necessary to develop a quality product; Anything advertised as ‘free’ must surely be of lower quality.
That rather unfair [...]
Filed under: Game Design, Industry | 3 Comments
Tags: Business Model, Guild Wars, Hellgate, MMO, RMT, Runes of Magic, Subscriptions
To those who lost your jobs recently, you have my sympathy. I am currently feeling quite glad of my move outside of the games industry, and have postponed my desire to get back into games for the immediate future.
I can’t help feeling that many developers really need a wake up call. This is not the [...]
Filed under: Industry | Leave a Comment
Tags: Layoffs, MMO, Mythic, NCSoft, THQ, Warhammer, World of Warcraft
Visual Recognition
Quick entry to note two recent MMO developments that impressed me:
Filed under: Game Design | 1 Comment
Tags: Community, Lord of the Rings, MMO, Mythic, Warhammer

