Posts Tagged ‘Planescape Torment’
Recently (as covered in a previous entry) I picked up a copy of Planescape: Torment, the best game you probably never played.
I’ve probably sunk around 22–26 hours into it so far, and the deeper I get into the game the more astounded I am by how ambitious Black Isle were.
Filed under: Game Design, Personal | Leave a Comment
Tags: Game Design, Planescape Torment
The Eagle Has Landed
At last! After many years of procrastination I finally scraped together enough pennies to order myself a new copy of Planescape: Torment. (My original copy is somewhere in Australia…)
For those of you whom aren’t familiar with Planescape: Torment, I pity you deeply. It is the crown of Black Isle’s career; one of the greatest single [...]
Filed under: Personal | 2 Comments
Tags: classic, Planescape Torment
My Gaming Background
My gaming background is pretty mixed. I started taking it seriously with the Sega Megadrive RPG titles such as Shining in the Darkness and Sword of Vermillion. Later came isometric PC RPGs like Baldur’s Gate and Planescape Torment. Some of these games remain favorites to this day.
However, my whole fascination for storyline and depth was [...]
Filed under: Personal | Leave a Comment
Tags: Baldur's Gate, Dark of Camelot, Game Design, Guild Wars, Planescape Torment, Shining in the Darkness, Sword of Vermillion, Warhammer, World of Warcraft

