Posts Tagged ‘PvP’
Thoughts on Guild Wars
As a long time player of Guild Wars I recently decided to throw together a summary of development ideas, and the lessons I view as important to be learned for the development of Guild Wars 2.
Read on after the jump.
Filed under: Game Design, Personal | 1 Comment
Tags: Balance, feedback, Game Design, Guild Wars, Pve, PvP
Fun = Success
Your role as a designer is to recognize and develop fun concepts, period. Fun is the core of gaming as a whole, and absolutely everything else builds up from that foundation.
This post was inspired in part by this very well written retrospective from Adam Martin, where he talks about why he believes Tabula Rasa failed. [...]
Filed under: Game Design, Industry, Personal | Leave a Comment
Tags: Adam Martin, Fury, Game Design, PvP, Scott Jennings, Tabula Rasa
Gamasutra has posted this story about Damion Shubert’s talk from the AGDC, covering why endgame content is so important in MMO titles.
“The most important thing about your endgame, about elder gameplay, is that it’s one of the few things in your games that’s actually massive. And at the end of the day, that’s what we’re [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: AGDC, Damion Schubert, Endgame, Gamasutra, Guild Wars, PvP, Raiding

