Posts Tagged ‘World of Warcraft’
The New Enthusiast featured a very insightful article today, talking about the reason behind the recent slew of lay-offs in the games industry. The skinny of it is that developers are pushing production budgets sky high, and whilst sales are increasing it just isn’t covering the costs so well any more.
I agree with most of [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: Fantastic Contraption, Portal, The New Enthusiast, World of Warcraft, WoW
To those who lost your jobs recently, you have my sympathy. I am currently feeling quite glad of my move outside of the games industry, and have postponed my desire to get back into games for the immediate future.
I can’t help feeling that many developers really need a wake up call. This is not the [...]
Filed under: Industry | Leave a Comment
Tags: Layoffs, MMO, Mythic, NCSoft, THQ, Warhammer, World of Warcraft
This article was put up on DailyGame a couple of days ago, giving an interesting insight into the rate at which Word of Warcraft has grown over the past three years.
Filed under: Industry | Leave a Comment
Tags: DailyGame, Subscriptions, World of Warcraft
Visual Recognition Pt.2
The recent release of Spore reminded me of the original very interesting demonstration by Will Wright at the GDC three years ago.
The core of his talk was about ownership, something which I think is vastly underplayed in most games. The ability to make your character your own, make it unique and recognizable, and play the [...]
Filed under: Game Design | Leave a Comment
Tags: Epic Gear, Visual Recognition, World of Warcraft, WoW
My Gaming Background
My gaming background is pretty mixed. I started taking it seriously with the Sega Megadrive RPG titles such as Shining in the Darkness and Sword of Vermillion. Later came isometric PC RPGs like Baldur’s Gate and Planescape Torment. Some of these games remain favorites to this day.
However, my whole fascination for storyline and depth was [...]
Filed under: Personal | Leave a Comment
Tags: Baldur's Gate, Dark of Camelot, Game Design, Guild Wars, Planescape Torment, Shining in the Darkness, Sword of Vermillion, Warhammer, World of Warcraft

