Posts Tagged ‘WoW’
The Death Of Traditional MMORPGs
So right now there is an interesting debate going on between Tobold and syncaine, on whether the next Blizzard MMO has a shot at getting over one million subscriptions. Syncaine thinks it doesn’t, because WoW’s success is largely down to timing and the sheer amount of work put into it over the years. Tobold does, [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: elephant statue, Hardcore Casual, MMO, MMORPG, syncaine, Tobold, WoW
The New Enthusiast featured a very insightful article today, talking about the reason behind the recent slew of lay-offs in the games industry. The skinny of it is that developers are pushing production budgets sky high, and whilst sales are increasing it just isn’t covering the costs so well any more.
I agree with most of [...]
Filed under: Game Design, Industry | Leave a Comment
Tags: Fantastic Contraption, Portal, The New Enthusiast, World of Warcraft, WoW
Visual Recognition Pt.2
The recent release of Spore reminded me of the original very interesting demonstration by Will Wright at the GDC three years ago.
The core of his talk was about ownership, something which I think is vastly underplayed in most games. The ability to make your character your own, make it unique and recognizable, and play the [...]
Filed under: Game Design | Leave a Comment
Tags: Epic Gear, Visual Recognition, World of Warcraft, WoW

